Gameplay Types:
- Base Rules Role 4 dice each round with the option to hold dice and reroll the rest (2 rerolls per round max) The final total of all dice is added to your score .
- Quick Play (Locked): First player to reach 50 points wins. Unlock in Store for 4 coins.
- Classic Mode: First player to reach 100 points wins.
- 10 Rounds: Match spans exactly 10 rounds. Highest score wins! (No limit on score cap).
Pattern Recognition Mode Rules:
- 4 of a Kind (+10 Pts): Score 4 equal values (e.g., `3-3-3-3`).
- Straight Sequence (+5 Pts): Each adjacent die is exactly one value higher or lower than its neighbor (e.g., `2-3-4-5` or `5-4-3-2`).
- Odd/Even Synergy (+2 Pts): The hand contains strictly Odd values or strictly Even values.
- Anomaly Streak (+10 Pts): Keep your hand ending up in the exact same dice values and exact same layout order 2 rounds in a row!
Zero Mode (Locked):
- No bonuses whatsoever are active! No patterns, no odd/even matching, and not even standard 4 of a kind matches. Pure raw face values only. Unlock in Store for 4 coins.
Freeplay Mode (Locked):
- A solo practice mode without any AI opponent active! Ideal for testing combinations and unlocking achievements under zero external stress. *Note: Since victory is guaranteed, no Store Coins can be earned in Freeplay.* Unlock in Store for 4 coins.
Special Dice Mechanics (4% occurrence per roll)
CURRENTLY DISABLED: Calm mode is active.
Special dice have glowing borders and unique symbols instead of numbers. Their effects **only apply if you stand with them in your hand** at the end of the round:
Minus Dice [-]
Rolls a bonus die at round's end. Whatever value it rolls is subtracted directly from your opponent's score (min 0).
3-Roll Curse [Roll]
Your opponent is forced to roll with only 3 dice next round. This prevents them from earning any 4-of-a-kind bonus!
Selector [Selector]
Allows you to manually select the value of this die before final calculations! Great for matching other dice for 4-of-a-kind.
Challenge+ [C+]
Curses opponent next round: if their final hand score is less than 15, their score doesn't go up!
Challenge- [C-]
Curses opponent next round: if their final hand score is more than 15, their score doesn't go up!
Challenge cards do not stack. If you stand with multiple, only one random challenge is assigned to your opponent.